Fortress Charge Slot
Play 🎰 Fortress Charge Slot for Real Money
Crazy Tooth Studio and Microgaming have a new game to show off, exclusive to the online casinos that use the software of the latter. Fortress Charge appears to be a new mechanic that they’re implementing, with a new series of games to host it. It’s a quest-based approach, during the Middle Ages, and so we have plenty of heroes and villains to enjoy along the way.
This very unusual release, will have 6x3 reels and only 3 active lines. With heroes advancing on lines and paying once they reach their target, wins of up to 16,000x the stake are a possibility apparently. Volatility is very high though, shown in the hit rate of just 12.31% as well. At the same time, it should be appreciated that the RTP is set to 96.45%, which is very good. No regular features are to be found inside, but the game makes its own fun, as you’re about to find out.
Betting and Prizes
As with plenty of other modern slots, the bets are set up directly, and don’t take into account the lines. You have bets between $0.10 and $15, to use as you see fit.
The payouts can reach 1,500x the stake if everything goes right, and up to 16,000x wins have been observed during testing, once multipliers get applied as well (up to 16x combined multipliers possible). The slot’s RTP is good, at 96.45%, but on the other hand its volatility is very high. It’s so high, that you don’t even get wins in 7 out of 8 rounds. Those that do pay, tend to be higher in value though.
Fortress Charge Slot Features
Fortress Charge takes advantage of a brand new mechanic from Crazy Tooth Studio, one that I hope we will get to see in most slots of theirs, in the future.
Reel Quest relies on the 3 rows covered with symbols, to have heroes advance on them, until they hit the Fortress that is on the right side of the screen. Heroes may land only on reel 1, as knights, beasts, dragons, dwarfs and elves. If they do land, they advance one position at a time towards the right side. Along the way, they can find accessories (weapons to use against enemies), villains to fight, treasure chests to collect, and multipliers. These are all collected and used if possible, and once they get to the end of the line, the player gets to take the top prize. Hopefully, 2x multipliers are among those collected, since having up to 4 in place will give the wins a boost of up to 16x.
If that sounds a bit too complex, well, that’s just the start. Each of the weapons that are collected along the way will work against certain types of enemies, with the wand being the only one that works against all. Heroes are also better against certain types of enemies, and there are random fireballs which can drop from the top and take care of the villains that you’re about to meet.
Theme & Design
It’s a game with a medieval theme, but that’s the part that is actually common. The implementation is the one that surprises here, since we find a mix of heroes (dragons, knights, beasts, elf, dwarf), villains (scorpions, snakes, spikes, boulders, ogres), accessories (shields, spears, potions and wands), treasure chests and multipliers. The design quality is very good, and the new way in which they’ve implemented it will also work to its advantage.
Fortress Charge is quite unusual, but in this case I like where it is going. With high volatility, but with a quest-like approach to its gameplay, I enjoyed it.